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Fox adventure

I joined a few friends for a summer project where we created a hack-and-slash adventure puzzle fantasy game in Unity. My responsibility was purely content creation, so I sculpted basically all the models that you can see and made some foliage like the trees. Overall it was a super fun project to work on =)

Credits:
Richard Stenlund - Level artist, Design lead.
Evelina Olsen - Texture/material artist, concept artist, animator.
Jonas Hansson - Developer
Philip Lindh - Developer

Arnold render on some of the enemies

Arnold render on some of the enemies

A few beauty screen captures from Unity

A few beauty screen captures from Unity

Render by Evelina

Render by Evelina

So my responsibility was to essentially "beautify" models which I received from the level artist as demonstrated above. I'd receive the left and sculpt it resulting in the right.

So my responsibility was to essentially "beautify" models which I received from the level artist as demonstrated above. I'd receive the left and sculpt it resulting in the right.

I was also provided with the base character models from Evelina.

I was also provided with the base character models from Evelina.

I also made a few tree/foliage generators in Speedtree

I also made a few tree/foliage generators in Speedtree

Got to play a lot with forces, which was fun :)

Got to play a lot with forces, which was fun :)